Index
04 / Immersive Discipline file

Immersive Technology

Camera-led systems, booth software, inspection stations, and operator flows built for real rooms and real hardware.

What this is

Immersive technology runs under different pressure than software in a browser. It has to work in a room, with people waiting, lighting shifting, hardware behaving strangely, and an operator who has to recover before the next group walks up.

There are always two interfaces. The one the participant sees, and the one the operator runs. The visible side can be playful. The control side has to be very practical.

Selected projects

How I approach it

For live experiences I design two surfaces at once: the participant’s moment, and the operator’s control panel. The first should feel effortless. The second should be obvious enough to use one-handed while answering a question from a guest.

How this work runs

Every engagement starts with the business problem, not the tech stack.

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