What this is
Immersive technology runs under different pressure than software in a browser. It has to work in a room, with people waiting, lighting shifting, hardware behaving strangely, and an operator who has to recover before the next group walks up.
There are always two interfaces. The one the participant sees, and the one the operator runs. The visible side can be playful. The control side has to be very practical.
Selected projects
Purimo
A live purikura-inspired photo booth rental with kiosk software and printed output.
Purimo is a booth-style photo system with a touchscreen participant flow, camera input, layout selection, kawaii overlay styling, and a print pipeline for take-home output.
Showcase Live rental site, booth hardware, visual styling, setup details, and notes on the kiosk app architecture.
Mirrodyn
A local-first visual inspection platform for controlled camera stations.
Mirrodyn Inspect captures images from a fixed station, runs deterministic checks plus AI-assisted anomaly or damage analysis, and returns evidence an operator can understand.
Showcase Bottle Final Check, Condition Scan, station hardware, operator result screen, and reusable inspection recipes.
How I approach it
For live experiences I design two surfaces at once: the participant’s moment, and the operator’s control panel. The first should feel effortless. The second should be obvious enough to use one-handed while answering a question from a guest.